Original Music & Sound Design
I'm happy to announce that I'll be working as Sound Designer on the great new MP Survival game, Hurtworld! I've just released a mini-postmortem article on the music of Pixel Privateers that you can read over at Designing Music Now. Lastly, I'll be attending the GDC this year! I'm looking forward to catching up with friends & meeting new people; feel free to get in touch if you'd like to say 'Hello.
Happy New Year! 2016 has some big releases in its future & I can't wait to share everything I've been working on. The most recent of which is a behind the music video for Pixel Privateers.
I just got back from performing with Olivia Somerlyn as we opened for Lindsey Stirling on the final leg of her music box tour. In addition to that, I had a Critical Hit performance in Chicago at Wizard World! Lots of performances the last month or so, but it'll be strictly composing/recording from now until the start of 2016.
I'm very happy to announce that I'll be Composing the Music & Designing Sounds for the latest Incubator Games project, Trudy's Mechanicals!
Happy Holidays! What a fantastic year 2014 has been & to top it all off I've just released a new personal album! You can check it out HERE!
I'll be attending the GDC in a week & look forward to seeing everything. If you'd like to meet and talk games then feel free to get in touch!
I've just signed on as a Sound Designer for "The Stomping Land." I also finished an article that was featured on Gamasutra titled "Things Indie Devs Need to Know Before Commissioning Music for Their Game."
I've been keeping track of and sharing my process while creating and implementing the Audio for Kenshi. Feel free to read through some of the entires at my blog here: http://kolemusician.com/blog/.
I'm happy to announce that I've been hired on as the Audio Designer for the great squad based strategy RPG, "Kenshi!" Read all about it on my blog announcement HERE.
Are you working on a Game and are needing Audio for it, but have no idea of where to go or what to do? It can be a time consuming and slightly confusing process (especially for those new to it), so that's why I wrote this article
Welcome to my new (responsive) site. Please feel free to explore, as everything has been updated.
'Escape from the Age of Monsters' has been released. Brainsss will be released soon and I'm working on an unannounced project with Chance Thomas from Playdom.
I just finished all the audio for a new mobile game, "Bag It!" from Hidden Variables Studio. Watch the trailer
The Box Knight trailer from imakegamesoftware is now live. Check it out